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Hoots : How do I avoid the "chosen hero" feeling? In many works of genre-fiction (I'm talking mainly about fantasy and sci-fi, but others genres can apply), and across many forms of media, the main characters ends up being special - freshhoot.com

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How do I avoid the "chosen hero" feeling?
In many works of genre-fiction (I'm talking mainly about fantasy and sci-fi, but others genres can apply), and across many forms of media, the main characters ends up being special in some ways.

Maybe it's the abilities the MC has, maybe there is a prophecy, maybe it's something in his/hers birth or upbringing: it doesn't matter how, but often a character is, somewhat, "chosen". No one else could fill in his shoes because the MC is not-replaceable.

Sometimes this is played up straight. Sometimes prophecies are warped. Sometimes, the whole concept is subverted.

My issue: I dislike the whole chosen hero idea; I'm bored of it. Yet as I'm writing my novel I notice that, somehow, I'm falling into it (my MC will eventually get important thanks to the circumstances of her birth; she cannot, therefore, be considered an everyday woman).
So I'm finding myself in a contradictory situation - even hypocritical, if you may.

So, here's my more general question:

How do you avoid writing a chosen hero?

I realize that even when classic elements like manifested destinies and roboant prophecies are missing, you still kind of risk a "chosen" situation. We have the natural tendency to make our characters interesting - after all, we like to read about the struggles of extraordinary characters more often than not.

So, the real question is how to add quirks and characteristic to your characters without making the quirks overcome the whole characterization. Is there a point of equilibrium?

Related:

the-chosen-one-paradox


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I think in large part this is due to the fact that we're all the hero of our own stories, and so when we read a story about someone we adopt some of their story where it fits with our worldview.

I'm not sure if there's any really interesting way to write a story without at least some of this feeling. Unless your character is simply an observer, and not really a part of the story.

An example I can think of is Bean from Ender's Game. He was a fairly minor character in that book, but in later books he was the hero of his own story.

Maybe the reason that it's so tough is just the fact that every single one of us is who we are and nobody else - and while most things we could do could be replaced by someone else who could probably do them just as well, there's the undeniable fact that I'm the one writing this response and it's not anybody else - if it were someone else it would probably be different in some subtle way, and maybe not enough to matter.

I think if you want to avoid that feeling of chosen you'll have to be able to make your conflict such that they literally were just in the right place at the right time and happened to make the right decision... but that's kind of a sort of chosen, too, huh?


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One approach is to give the chosen one a flaw that she must overcome. It is fine if she has ability. I agree with Mason Wheeler; special ability, particularly ability that demands training and attention to sustain, is not the same as being born a prince, or born with more magic than anybody else. Having an innate aptitude for music is great, but it doesn't automatically make somebody a world class violinist or pianist; that takes years of grinding work. The same thing goes for fighting, the world's best swordsman will undoubtedly have a great aptitude for the task, but isn't born the world's best, and doesn't get to be the world's best without decades of practice.

That said, one way to counter the "chosen one" feeling is to give your MC not only a gift, but a curse. Something they are terrible at. Maybe more than one thing, and so much so that this may sabotage their mission. Alienate their friends. Endanger their comrades. You can make them arrogant, or so self-assured they don't listen to common sense. Let them use their skill to win battles, but make it so they can't win the war unless they can overcome their flaws.

Admit they were wrong. Beg for help. Make amends. Reconcile a hatred. Become a better person. Then that becomes the real breakthrough in their story, and the victory over the villain is not just a triumph over the evil of the villain, but a triumph over the flaw in their own soul.


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