how to learn mixing music
i am a game developer and designer, and want to make a musical game, that playing it make sense like watching a music video.
normal music in games are not so emotional, there are so many silent moments in games, i want to fill these moments and create a game that it's music seems as a music video.
but i don't know how should i start learning mixing sounds and musics...
can you suggest some tools, tutorials, books, papers and ... about mixing sound, for dramas, music videos, movies and games?
EDIT:
thanx for every one. actually my biggest problem is with art of mixing, imagine the writing, it wants no tool, but there are many books explain how to write. what about mixing? doesn't it has any book or tutorial about it's artistic view?
i mean:
how to select right sounds for mixing?
when each Effect is good for?
which sounds are good to come together?
how to achieve mixing Smooth Transitions?
...
i know there is some tips on the net, but is there any book or tutorial about this view of mixing? what's the name of it's area?
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Your question is broad, but there is already some info about tools in other answer, so I'll focus on the mixing process.
A possible approach to begin with (and many experienced musicians use it too) is what could be called "mix as you go".
Start with your first track and adjust its master fader so that the track meter stays around -18dB most of the the time (that's -18dBfs or full scale, the scale usually used in a DAW to measure output volume, where 0 dB is the maximum volume allowed by the system).
Add your second track and adjust the relative volume as you like it. Add your third track and do the same, and so forth.
Keep an eye on the meters (for each track, and specially the master output) to ensure that there is no clipping. If there is clipping on the master output reduce the master fader until there isn't.
Building your mix little by little this way is much easier, specially for a beginner, than starting with all tracks with their faders at 0dB and trying to decide what tracks to boost and what tracks to dim down. The key point is that as you add another track, you listen carefully and for as long as it takes, doing small adjustments to that track's fader, until you're satisfied with the current result.
There is much more than this even to a basic mixing; the next steps would to be automate the faders for point volume adjustments, and next some doing EQ, introducing effects, etc. But the initial volume mix is the single most important step for a good mix and will suffice many times for a demo or work in progress track.
Some great tools for making game music are FL Studio, LMMS, and GarageBand. There are plenty of tutorials on the internet as well.
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